speakers EGES Warnemünde 2016

Konstantin Ewald, Partner and Head of Digital Business, Osborne Clarke

Konstantin Ewald is a Partner and Head of Digital Business at Osborne Clarke, Germany. He advises leaders in the digital media and software industry throughout Europe and the US on all matters of digital media and IT law as well as IP/technology-related transactions.


Konstantin's practice focuses on advising on technology related matters with a particular emphasis on SaaS and PaaS cloud deployment models, complex software implementation and licensing projects, distribution agreements and white labelling strategies that safeguard IP.

He is a specialist in E- and M-commerce law, as well as data protection issues. A large part of his practice is working with clients in the digital media/video game/mobile sector. Konstantin regularly acts for major computer and mobile games developers and publishers as well as other rights owners who are licensing rights for use in interactive software products. He regularly counsels clients during the product development phase, providing advice about how to design games/apps and other digital media products to avoid claims for infringement and to comply with privacy and youth protection regulations.

Konstantin has published the first legal handbook on mobile apps and is editor-in-chief of Germany’s leading blog about legal aspects of games www.onlinegameslaw.com.

Michael Schade, CEO & Co-Founder, Rockfish Games


Together with his long-term business partner and best friend Christian Lohr, Michael has just kicked off the new indie studio ROCKFISH Games in Hamburg to develop high-quality 3D video games on mobile, PC and console. The first title in development is EVERSAPCE™ a rogue-like PC space shooter with non-linear storytelling based on Unreal Engine 4. Prior to that, Michael has been spearheading 3D mobile gaming for almost a decade as CEO & Co-Founder of FISHLABS Entertainment, makers of the critically acclaimed sci-fi gaming series Galaxy on Fire and the extremely successful mobile brand games series Volkswagen Challenge. Michael has been deeply involved with computer graphics, 3D animation and software development for over 20 years and has a profound knowledge of the mobile gaming business in particular. He has been member of the advisory board of GDC Europe, Osney Media’s Mobile Games Forum, Game-Connection and judge at the International Mobile Games Awards.

Hannes Seifert, Studio Head, Io-Interactive


Hannes’s career started in 1987 with his first Commodore 64 game. 1993 he co-founded Rockstar Vienna originally as neo Software, where he served as managing director for production and as executive producer for 14 years. End of 2006 he co-founded Deep Silver Vienna which he left 2010 to join Square Enix at Io-Interactive where he continues his work as studio head and executive producer.

Hannes is currently working on the upcoming title “Hitman” for PS4, XB1 and PCs. His previous games include “Hitman: Absolution”, “Dead Island”, the “Max Payne” and “GTA” series and “Die Völker”.

In his 28 years in the industry he worked on over 30 games on platforms ranging from C64 to MMOs, Wii, Xbox One and PS4.

Hannes’ academic and public lectures include talks about studio management, creative leadership, Hollywood style and general production models, and careers in the games industry. He lectured in the UK, Canada, Germany, Austria, and the USA.

Patrick Streppel, Founder & CEO, IME GmbH & gameXcite GmbH


Patrick studied Media Management at BiTS in Iserlohn, Germany, as well as Simon Fraser University in Vancouver, BC. While still in school he made his first steps in the Gaming Industry as a Freelance Editor for Online Magazines such as Gamona, PowerPlay.de and Gamesmania.

 

Streppel started his career at Bertelsmann AG where he developed Digital TV and gaming strategies for subsidiaries such as Arvato and Fremantle Media. He subsequently joined Axel Springer AG in the Electronic Media Division to work on online and gaming acquisitions. One of his first projects was the re-structuring of gamigo AG from an Online Magazine to a Free to Play MMO publisher during which he transitioned to the Executive Board of gamigo, taking responsibility for Marketing, Business Development and Product Management. Streppel grew gamigo from 10 to 150 staff and from 2 to +20 Mio EUR annual revenue, established the US- and Korea-based entities as well as co-led the acquisitions of/investments in Outspark Inc., OnsOn Soft and Reakktor Media.


After the sale of gamigo AG to Samarion SE Streppel formed his own company, IME, in 2013. IME is a global licensing agency, consulting company and co-publisher for Online and Mobile games. In 2015 Streppel also founded gameXcite GmbH, the publisher of “World of Fishing”. Patrick is also a frequent lecturer for gaming and media at BiTS and Macromedia.

Teut Weidemann, Online Games Consultant


Teut Weidemann is an online games & f2p consultant and among consults clients world wide, among them Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more – and Ubisoft Blue Byte on new online game projects after he assisted them on the browser game of the year “The Settlers Online”. Teut started in the games industry in the 1980’s and since shipped over 100 titles on most known platforms. After working for Apple Computer and Microsoft Games he founded his own developer Wings Simulations in 1996 which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years where he was responsible for all development. Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space. His recent project he consulted in online game mechanics and monetization is Assassins Creed Identity on mobile.

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